...::::::....:::::::.....:: Update Notes 1.0.12 ...::::::....:::::::.....:: 10 September 2026 Build 25202218 Hello, this is the DragonSword : Awakening team. Update 1.0.12 has been applied. Details of the update are as follows. ¦ Localization Fixed an issue where the description of the number of attacks that fire [Bomb Arrows] in Aria's basic attack skill description was not being updated Fixed an issue where the default weapon description of Theresia's costume was displayed as Ornette's costume description ¦ Action Astria - Fixed an issue where a cooldown was being applied to the Slide skill when [Blazing Lightning] (Master Skill) was learned - Fixed an issue where the hero could not rotate while using the Slide skill ¦ Bug Fixes Fixed an issue where Super Armor was abnormally high during the ceiling-hanging pattern of the World Boss [Andras the Cave Predator] Fixed an issue where a hero became invincible when switching occurred simultaneously with Familiar dismount from being hit Fixed an issue where the crafting result popup could not be closed when the crafting cinematic was played to completion during 5-Star Equipment crafting ...::::::....:::::::.....:: Update Notes 1.0.11 ...::::::....:::::::.....:: 3 September 2026 Build 25076183 Hello, this is the DragonSword : Awakening team. Update 1.0.11 has been applied. Details of the update are as follows. ¦ Localization Fixed items where translations were unnatural ¦ Just Dodge (New) Added a new feature that triggers Just Dodge when perfectly evading an enemy attack with Dodge When Just Dodge triggers, the following effects are applied: - 1 second of invincibility - 3 seconds of guaranteed critical hits - 10% recovery of Active Skill Rage gauge - Half of the Dodge Stamina cost is recovered Added help documentation for the Just Dodge feature - Viewable in [Help > Combat Controls > Basic Controls > Just Dodge] ¦ Controls Comprehensive Lock-On system improvements — control scheme, target retention, target search, and camera movement all improved Control Scheme Changes - Gamepad · R Stick click toggles Lock-On ON/OFF · Directional target switching moved to R Stick left/right · Previous target switching function removed - Keyboard & Mouse · TAB key click toggles Lock-On ON/OFF · Previous target switching function moved to Caps Lock · Additional keys can now be assigned for directional target switching Lock-On Target Retention - Auto-release range changed based on target tier - Sudden Missions, World Bosses, Hunt, and Raid monsters no longer release Lock-On even when moving farther than before Lock-On Target Search - Improved target search to consider angle and range when acquiring targets Camera Movement - Camera movement toward Lock-On targets now feels more natural Added grace period for additional jump when a hero leaves the ground ¦ Action Improved so that the Super Armor of the hero left on the field after switching will not be broken for 1 second ¦ Balance Lute - Learning [A Young Boy's Choice] (Master Skill) now applies Stun value to all [Dropkick] attacks Aria - Basic attack changed from 5-hit to 3-hit - Final basic attack now ends more quickly - When switching to another hero while using [Air Bomb], the bomb is now thrown immediately Tarte - Improved so that the final attack fires when releasing the hold of [Lightning Shock] skill - Adjusted damage and Shock application values for each hold stage of [Lightning Shock] - When switching to another hero while using [Lightning Shock], the skill now plays out to completion Roxy - Increased Bleed application value of [Crimson Spiral] at Base and 1st Awakening unlocked - Increased [Kick Storm] damage when 6th Awakening is unlocked and dedicated Karma is equipped Astria - Fixed awkward Slide (Dodge Attack) motion when Master Skills are learned - Slide (Dodge Attack) can now change direction while used Kalsion - Full-charged [Flame Wave] now explodes immediately on hitting monsters (excluding small monsters) Dana - When switching to another hero while using [Summon Chako], Chako is now summoned immediately ¦ Multiplayer Retry feature added - After a final clear or party wipe, the party leader can select [Retry] to restart the Hunt/Raid Improved notifications when leaving during multiplayer - The party may be disbanded if the party leader leaves - All party members can receive rewards upon final clear Removed search range settings for multiplayer lobbies - Lobbies are now searched by fastest response time, and unnecessary search range settings have been removed Update notification is displayed when a higher version exists during multiplayer Quick Entry Notification is displayed when joining via invite code if the party leader's game version differs Fixed an issue where the button did not work correctly when changing difficulty in a multiplayer lobby Fixed an issue where the changed language was not reflected on the loading screen after changing language following multiplayer ¦ System Fixed so that Steam Achievements can now be earned offline - Steam Achievements for achievements earned offline are now unlocked when connecting online Added an effect to Hero Quests currently in progress in the Hero Record section of the Quest menu for improved visibility Added a preview feature in the Hero Codex section of the Codex menu to briefly check each hero's combat style Added [Familiar Dash Blur Effect] ON/OFF toggle in [Settings > Controls > Combat Camera] - Controls whether the blur effect is applied when dashing after mounting a Familiar (including aerial dash and aerial free dash) Added [Quest Guide Display Duration] control in [Settings > Game > Misc] - Controls the display duration or ON/OFF of distance and direction guides for tracked quests Improved acquisition cinematics for Heroes and Familiars - Improved Charlotte's acquisition cinematic - Improved Othello's acquisition cinematic Simplified the left-side category tab UI for Special Challenges in the Merc Guide menu Added obtainable dungeons to the acquisition list for mining and gathering material items Improved the Cooking tab in the Inventory menu to sort by cooking effect ¦ Bug Fixes Fixed so that Sion can now perform parkour while in combat state Fixed an issue where focus was not set to the target dungeon when selecting a dungeon from the item acquisition source and moving to the Merc Guide menu via controller input Fixed an issue where progress only increased by 1 when collecting 2 Bird Eggs for the Familiar [Diligent Sparrow] acquisition condition Fixed so that cooking is no longer possible during mini-games Fixed a crash that occurred when setting down fertilizer via roll during Bond Quest [Path of the Hero] Fixed an issue where a hero would remain suspended in mid-air when dying in the air Fixed an issue where combat became impossible when a World Boss reset during battle Fixed an issue where Barduk could not descend to the ground after jumping during combat Fixed an issue where the acquisition source of some equipment was displayed as an unreleased dungeon Fixed an issue where Karlien's hero material was displayed abnormally when switching after using [Fox Grab] Fixed an issue where the set effect text of some equipment appeared cut off in certain language environments Fixed an issue in Dungeon [Deepwind Borderland] where some puzzle props could not be hit, preventing progression Fixed an issue where Reina's face and body skin tones were displayed differently when wearing the [White Flower of the Blue Waves] costume Thank you. — The DragonSword : Awakening Team ...::::::....:::::::.....:: www.Downloadha.com ...::::::....:::::::.....::