:.:.::....::::..:.:.:.:.: Yet Another Update 1.0.1a (HOTFIX) :.:.::....::::..:.:.:.:.: 18 September 2026 Build 25392035 Welcome, Survivor! We're releasing a hotfix update for some of the issues reported and feedback received since version 1.0.1, with the following changes: Additions: [PC] An in-game save backup restore function - in the "Change Save Slot" menu, you can now select an empty slot to import a save backup to by pressing the "T" keyboard or "Y" controller button (added in a previous, unnamed hotfix, but we're adding it to this patchnote for the record). Changes: Sawman zombie's movement speed decreased a bit while it was performing its spin attack. The "Hyperactivity" item now causes you to bounce from the arena's borders if moving without any input. Quality of Life: "Team Level" is now visible in the Run History. Skill Tree categories now display "" if that category is maxed out. Left/right inputs on volume and similar settings now repeat when held down. Auto-Selection mode should now prioritize the Military Training options of highest rarity. "Pawn Shop Receipt" item now displays the number of active stacks in its tooltip. "New" indicators in the Camp now fit within the buttons themselves. Bugfixes: Fix for the Mechanic's "Antithesis" mission not staying complete after meeting both of its conditions. Fix for the "Chat" function in the Camp not being accessible directly after entering the Camp. [PC] Fix for the interface scrolling working incorrectly when dragged and using the mouse wheel scroll. Fix for an issue where the player could receive damage when the Powerup Selection interface is displayed. Fixed an issue where taking "One For All" and then "Ultra Instinct" items and replacing the "One For All" caused "Ultra Instinct" to not work properly. The popup that displays the Cash collected details on the run's endscreen now properly displays the base value (previously the base was incorrectly displayed as a total value). Fix for the friendly projectiles sometimes firing backwards at close range. Fix for "Top-Right" Radar Minimap position colliding with the missions and events panel. Fix for incorrect colors of Medic <-> Ranger Synergy Skill Tree Node. Localization fixes & tweaks. :.:.::....::::..:.:.:.:.: Yet Another Update 1.0.1 :.:.::....::::..:.:.:.:.: 9 September 2026 Build 25210685 Welcome, Survivor! We're releasing an update with new features, requested changes, and fixes for some of the remaining issues reported since version 1.0.0c2. Other platforms will follow ASAP. The changes are as follows: Additions: A "pity system" was introduced to counter the cases of bad luck when it comes to rolling items required by the current mission (every roll without the item increases the chance of it appearing). Added "Zombie Volume" setting in the Options -> Audio. Added an automatic "Liberate" option to the "Auto-Selection" menu. "Run History" view now displays how much damage of each type has been dealt. [PC] Added a "Game Speed 100%" bind to the "Remap Controls" settings menu. [PC] The in-game cursor is back (finally!). Changes: Increased the Luck's impact on Military Training rarity. Increased the rate at which the main story missions are being offered in the Camp. Ranger's first mission "Seeding" changed to require any difficulty instead of II+. SWAT's repeatable mission now requires 5 SOS Signal Liberations to complete, instead of 6. Ghost's "Compilation" mission now requires 3 SOS Signal Liberations to complete, instead of 5. Improvements made to all "Overall quality" presets in the Options -> Graphics tab. Base Fear status duration extended to 2.5s (from 2s). The "Mouse Trap" item now works with both Taunt and Fear statuses. The "Coffee Cup" item now displays its current number of stacks on the HUD. Ranger: "Good Boy: Retriever" now also collects tags (Elite Boss drop on the Endurance mode). Ranger: "Repeater Crossbow" & "Flarebolt" can now fire each bolt separately. Tank: "Rocket Launcher" Weapon now works better in the Manual Fire mode. "Ultra Instinct" item now actively takes the current value of damage type tags into consideration. "Power Leveling" Torment requirement dropped to level 60 (from level 100). Quality of life: Improved the keyboard & gamepad navigation of Badges on the "Select Loadout" interface. You can now navigate more multi-tab interfaces with next/previous keys instead of with a single "Toggle" key (default: Q/E keyboard buttons, LB/RB controller buttons). Radar Minimap "Top-Right" position setting tweaked to not interfere with mission objectives display. Added a 0.2s input lock after activating the "Banish" function to help with double-input issues. [PC] Game Over screen and endscreens now have a FPS limit to prevent excessive GPU use. Fixes: Fix for Weapon description tooltips showing damage values higher than the actual damage value. Fix for the lack of lighting in the Camp when "Lighting" graphics setting was set to "Minimal". Fix for Bio Lab enemies not receiving damage from some weapons. Fix for "Medical Drone" Ability dealing less damage than intended. Fix for "Animal Whistle: Panic" evolution not properly triggering on getting hit. Fix for the Bio Lab main boss still getting stuck in its transition phase at times. Fix for Tank's "Criminal Contempt" mission incorrectly displaying "Defeat 30 Elites" instead of "Defeat 30 Bosses". Fix for Ghost's "Katana Splash" Weapon being considered as a Tier 3 Weapon for Pyro's repeatable mission. Fix for an issue with "Training Badge" that caused it not to increase the Military Training rarity. Fix for the timed power-up duration extension bonuses not working 100% correctly. Fix for the "Pocket Watch" item not properly extending the Timed Power-ups lifetime. Fix for the "Big Mummy" enemy stomp attack VFX not reflecting their hitbox area properly. Fix for the "Dodge Roll" Torment in which the values of dodges and parries were calculated separately. Fix for the "Green Well" Torment not working correctly in some cases. Fix for the "Solar Panel" item not reducing the cooldown of all abilities correctly. Fix for the "Silencer" item not working correctly with some of the Ghost's weapons. Fix for the black-screen/crash caused by inputing certain keystrokes while the game is loading. Fix for the occasional crash on run restart while the "Holo-bait" ability was active in the previous run. Fix for the "Droner" enemy sometimes blocking Item Chests permanently. Fix for the "Boomer" zombies sometimes becoming stuck in their exploding animation. Fix for the Mechanic's "Spanner Spammer" weapon not scaling with the Kinetic damage tag. Fix for the Engineer's "Electric Turret: Cooling" ability not correctly applying the additional Ice damage. Fix for the Tank's "Sawblade Drone: Enchantement" ability not correctly applying the additional Ice/Fire damage. Fix for the Ghost's "Kunai Dance: Cyanide" not correctly applying additional Toxic damage on direct hits. Fix for the Ghost's "Pulsar: Overtheat" ability not correctly applying additional Fire damage. Fix for the "Warm Ice Cream" item and Mechanic's "Cooling Mods" causing issues when applying Frozen status. Fix for the "Battery Leakage" item issue with the Electric status application, similar to the above. The 'Black Box' item now correctly retains the XP collected on the current level when advancing to the next one through its effect. Engineer's "Energy Shield: Protection" evolution now properly protects against all projectiles. Left/Down (negative axis value) movement in the Extermination mode now correctly starts the wave phase. "Mana Potion" item's active effect no longer rolls for abilities with a non-modifiable cooldown (e.g. Resuscitation). Fix for Buckshot Roulette causing animation stutters + now properly triggers SWAT's "Combat Drill" perk. Fix for some bonuses granted by the abilities not properly pausing in the Extermination runs. Fix for the Ranger's "Repeater Crossbow" cooldown time increases were not displayed in red on the level-up screens. Fix for Resuscitation's effect occurring on a Game Over resulting in the run not stopping properly. Fix for Survivor recruitment hiding the currently active status effects/buffs. [PC] Fix for long URL addresses not being approved when verifying a leaderboard entry. [Steam Deck] Potential fix for the long opening of the Steam overlay. Fix for occasional visual ragdoll deformations. Small fixes and tweaks to some user interfaces. Fixes for localization/translation errors. Other miscellaneous fixes. :.:.::....::::..:.:.:.:.: Yet Another Update 1.0.0c (HOTFIX) :.:.::....::::..:.:.:.:.: 26 August 2026 Build 24969189 Welcome, Survivor! We're releasing a hotfix update for some of the issues reported and feedback received since the version 1.0.0b, with the following changes: Additions: Reintroduced the option to delete/reset the first save game profile at the "Change Save Slot" interface. [PC] "Remap Controls" setting in Options -> Controls now allows you to bind "Speed up" and "Slow down" hotkeys (remember, that speeds below 100% automatically disable the Leaderboards). [PC] "FPS Counter" setting was added in Options -> Interface. "Hide Build Version" setting was added in Options -> Interface (also hides the "Press F8 to submit feedback" text where applicable). Changes: New missions now appear in the Mission Log after reading their brief, without having to play them (this should make it easier/smoother to switch missions and return to the old ones when desired). "Trauma" mission adjusted to hopefully be a bit less traumatic (items required 3 -> 2). "Friendship" has been renamed to "Team Bond" to better reflect the fact of it being a shared total bonus to Cash and Specialization Points gained by the whole team. XP gems now continue to drop over their total amount limit. Note that this doesn't change the total amount dropped; no XP is lost as the oldest gems' values continue to combine into nearby ones. [PC] Default mouse cursor behavior changed back to non-locked to window (can be toggled in Options). Quality of Life: Improvements to the display of pop-ups & tooltips. Smoothed the framerate drops happening on in-game interfaces appearing. Moved the achievement pop-up so that it doesn't collide with system overlay pop-ups. Added a tooltip explanation of the "Team Bond" (Friendship) mechanic to the runs' second endscreen. Tweaks to the in-game volume setting scaling (e.g. 5% is quieter now). The volume of some sound effects was lowered a bit. Bugfixes: Overall stability improvements/fixes. Fixes for some mission completion status not being set/saved correctly. Fix for incorrect requirements displayed for unlocking the Infinite game mode. [PC] Fixed an issue that sometimes made it so the game is impossible to quit (the old ones just wanted for you to stay here forever, sorry about them!). Fix for the maximum total amount of Team Bond (Friendship), which made "Survivor Crossing" torment unobtainable (maximum value is 250). "Last Unicorn" item is now properly tagged as a healing item. Fix for the "Monkey Business" achievement not working correctly. Fix for SWAT's "Ricochet: Shattering" evolution not dealing Slashing-type damage. Fix for Tank's "Bombing Strike: Bioweapon" evolution missing some visual effects. Fix for Ghost's "Kunai Dance" ability visuals being a bit jittery. Other small fixes and translation corrections. :.:.::....::::..:.:.:.:.: www.Downloadha.com :.:.::....::::..:.:.:.:.: